If I were to integrate technology into this lesson plan, geared toward teaching students how to gather and display information in an organized fashion using outside resources for their data, I would need to have access to five computers in my classroom as well as a SMART board. Being aware of the fact that SMART boards are still very new to educational technology; I have stated ways that I can accommodate my ideas using a PowerPoint presentation. Just recently, in class, we were introduced to a new software called Kidspiration/Inspiration, and after I realized and understood the neat and creative ways to use the program, I decided that I would really like to try to incorporate this software into my classroom when I become a teacher. For this lesson, students would need this software available to them on the computers in my classroom in order to create webs that displayed data gathered from the class about themselves. The data would be related to "Favorites" and there would be a variety of webs for each group of 2-3 students to create. In order to introduce the software to the students, who will catch on faster than I did, I will also need to have the software installed on my personal computer. Today, technology is so much more advanced. However, students that I will be teaching are familiar with these advances and have experience in working with the new style of programming that is becoming so popular. I think that having technology in the classroom will help in engaging students to complete their assignments. I also think that since many students share this common ground, communication will flourish, encouraging students to use their imagination and share their ideas. I think that students who may not be as well learned on the topic of technology will be interested in learning the steps to creating projects on the Kidspiration software. Students who are more familiar with technology will be excited about showing them something that they don't already know. With this particular software, students are able to show their personalities in the way that they set up their projects, or by the pictures that they include on their webs. Students are given options and are encouraged to think for themselves. There are so many different ways that students learn and I think that if they are given the choice in which way works best for them then they are creating, within themselves, a "learner -centered" environment. Challenges can arise when teaching any lesson or unit and they will all need to be approached differently depending on the situation. Some of the challenges that could be presented are situations in which there is a student who learns better without using technology. In this particular lesson on graphing and charts, there is always the option of having students create their graphs/charts using graph paper or lined paper and a ruler to create their projects. Students can still make their assignments colorful and creative by coloring or cutting and pasting. Another possible challenge is that students become comfortable with learning how to create and understand subjects through technology that they lose interest in learning by the "old curriculum." I think that a certain balance of technology and hands-on thinking will keep students excited about learning both ways. Students won't be complacent in their learning either, because they will constantly be given the opportunity to learn by different means. The National Educational Technology Standards for Students that this lesson plan covers are:
1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
a. apply existing knowledge to generate new ideas, products, or processes.
b. create original works as a means of personal or group expression.
c.. use models and simulations to explore complex systems and issues.
2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
a. interact, collaborate, and publish with peers, experts or others employing a variety of digital
environments and media.
b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.
d. contribute to project teams to produce original works or solve problems.
3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
d. process data and report results.
4. Critical Thinking, Problem-Solving & Decision-Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources. Students:
c. collect and analyze data to identify solutions and/or make informed decisions.
d. use multiple processes and diverse perspectives to explore alternative solutions
6. Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems and operations. Students:
a. understand and use technology systems.
b. select and use applications effectively and productively.
c. troubleshoot systems and applications.
d. transfer current knowledge to learning of new technologies.
If you would like to look at the lesson plan that I have made changes to, specifically focusing on integrating technology I have posted it to my blog under "My Assignments" as Assignment # 3 and have included a link at the bottom of this post.
Assignment 3- Technology Integration